Once you have a plan, a budget, a concept of execution, and supplies you will need, it's now time to start either your test garment or dive right into your actual garment. In previous posts I've alluded to starting a new style - or a first time attempt in the realm of the unfamiliar - with a test garment, using inexpensive fabric. This allows you to see how the pattern shapes and fits, make adjustments, or just make notes so that the final product won't wear the scars of trial and error. Whether endeavoring a new design or augmenting a published pattern, it is always necessary to augment a printed pattern to accommodate your personal dimensions. Use the sizing and dimensions table on the pattern to determine width and length for not just the whole garment, but different sections of individual pieces. Chest, waist, and hips can all be adjusted to match an increase or decrease in your own measurements compared to the standard sizes given. Length can be adjusted based on the ...
Planning is the first and most integral step to doing a unique first costume. And surprisingly enough, one of the most important aspects of planning is keeping the process dynamic, for a couple of reasons. Having a generalized plan to start with shouldn't contain too many details until you get further into your planning process. Part of the planning process involves both having an idea of how you'll accomplish each part of the costume creation, but also being open to changing the material and execution depending on changing circumstances. As a result, proper planning includes initial and refined research, contingencies, trial and error, and the possibility of "nailing it". I personally like to get hands on pretty quick once I have something executable in mind... this is not always the best course of action, and often times I find myself in need of what I've heard referred to as "tactical patience". This "patience" resulting from inaction on...